Posted2 screenshots
Real foundations

Evolve's building system still uses a mixture of building pieces and basic voxel shapes. Part of the reason I've kept both is that I couldn't quite decide which direction I wanted to take it. Pieces like walls and doors work well for putting up a shelter. The blocks give me more freedom when I want to build a shape there isn't a piece for. I've left myself room to change my mind, and the two have ended up working quite well together.
Foundations were where it got awkward. I was still treating them like floors. The thin floor panels were only 12.5 centimetres thick, and I could move pieces in steps that small. The blocks sit on a half-metre grid. I'd put a floor down and then try to add a block beside it, only to find the edges didn't line up. On a hillside, the downhill side of the floor could be left hanging in the air.
I've made foundations their own pieces and snapped them to the same grid as the blocks. The main foundation is two metres deep. When I place it on a slope, the top sits within half a metre of the ground on the uphill side. The depth lets the foundation reach the ground on the downhill side. There's also a version with longer posts for steeper ground.

I can start with a level base on a hillside, put up walls and a door, and add blocks alongside it without having to fiddle with the height. That was the bit I wanted to get right, and I think it'll make starting a shelter feel a lot better.