Longer write-ups of the bigger changes as they land: what I was trying to fix, what actually happened, and what it means for the world you'll be playing in.
Once I moved the dinosaurs over to micro voxels, the old character suddenly started to look a bit ridiculous next to them. The original player was only made up...
Read the postTruth be told, I wasn’t planning to touch this at this stage either, but the more I played with what I had, the more basic it started to feel. I’d also been...
Read the postI actually wasn’t planning to start working on this just yet, but the prototype dinosaurs I had in the game were starting to stand out for the wrong reasons...
Read the postI’ve spent quite a lot of time on rivers and water in general. Water already existed in the previous version of the terrain, but moving from blocky terrain to...
Read the postOne of the bigger changes I’ve made recently in Evolve - First Age is moving away from blocky terrain and over to smooth terrain. The main reason for it was...
Read the postThis is only going to be a quick update. Reading back through my last journal entry, I think it probably came across as slightly more negative than I actually...
Read the postIt has been about six months since I properly started building Evolve. Actually, it is probably closer to seven months now, but six-month update sounds better...
Read the postThe next dinosaur I added was probably the obvious one. A T-Rex. Up until this point, the Compy was really the only predator I had in the game. The...
Read the postThe first water was a surface. A river has to be a route. I wanted channels sitting in the drainage the terrain had already been worn into, not a painted...
Read the postOne thing I have wanted from the very beginning is for Evolve to be easy to extend. Not just for me. For anyone who eventually wants to mod it. That has...
Read the postOne of the next things I wanted to start looking at was dinosaurs. I could probably have left this much later. There are still plenty of systems to build...
Read the postI am not happy with this hillside. One thing I am learning is just how much development time ends up being spent on refinement. The first version of the world...
Read the postIt has been around three months since I properly started working on Evolve, so I thought it would be a good time to write down what I've learned so far. The...
Read the postI’ve been developing games for around five years now, but I’ve never actually finished one. That sounds worse than it probably is. Most of that time has really...
Read the postFor the pictures of how the world came together, see the Journey.
See the Journey